The name Qîn-dayê Bî is derived from the Iron Elvish language, as Qîn-dayê Bî was founded by Trêbm Tshê, who was culturaly Iron Elven.
Climate
Qîn-dayê Bî has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a warm 27°C (80°F). Qîn-dayê Bî receives an average of 283 cm/y (111 in/y) of precipitation, most of which comes in the form of rain during the spring. Qîn-dayê Bî covers an area of nearly 3 km2 (1 mi2), and an average elevation of 892 m (2926 ft) above sea level.
Overview
Qîn-dayê Bî was founded durring the early 12th century in spring of the year 1132, by Trêbm Tshê. The establishment of Qîn-dayê Bî suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Qîn-dayê Bî was built using the conventions of Iron Elven durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Qîn-dayê Bî is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Qîn-dayê Bî is buildings are speckled and packed arround restrictive cobblestone streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Qîn-dayê Bî's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The political statment focused walls has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Qîn-dayê Bî has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Qîn-dayê Bî’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.
Civic Infrastructure
Qîn-dayê Bî has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qîn-dayê Bî has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qîn-dayê Bî.
Qîn-dayê Bî has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qîn-dayê Bî has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qîn-dayê Bî has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qîn-dayê Bî has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qîn-dayê Bî's public wards, blessings, and other arcane systems.
Qîn-dayê Bî possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Qîn-dayê Bî has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Qîn-dayê Bî has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Qîn-dayê Bî's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..
In Qîn-dayê Bî there is a constant smell of overcooked presumably ethnic food.
The Tauhoti near Qîn-dayê Bî are known to be more aggressive than normal.
Qîn-dayê Bî's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves long periods of drunkenness to channel Summoning energies of tier 2 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 1
Farmers: 2
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 3683 m2
Cattle and Similar Creatures: 228
Poultry: 2742
Swine: 182
Sheep: 9
Goats: 1
Horses, Mounts, and Beasts of Burden: 91
Craftsmen
Arms and Toolmakers: 1
Blacksmiths: 1
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 2
Clothmakers: 2
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Fabricworkers: 2
Farrier: 5
Glassworkers: 3
Gunsmiths: 1
Hatters: 1
Jewelers: 1
Leatherwrights: 2
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Saddlers: 1
Scabbardmakers: 2
Soap and Tallow Workers: 2
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 2
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 1
Wheelwright: 1
Service workers
Bakers: 4
Barbers: 3
Coachmen: 1
Cooks: 3
Doctors: 1
Gamekeepers: 1
Hairdressers: 3
Healers: 2
Housekeepers: 2
Housemaids: 4
House Stewards: 2
Laundry maids: 1
Maidservants: 2
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 3
Tavern Keepers: 3
Specialized Laborer
Ashworkers: 1
Coal Heavers: 1
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 1
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 3
Watercarriers: 1
Watermen, Bargemen, etc.: 2
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 1
Educators: 2
Engineers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 1
Landlords: 1
Lawyers: 1
Legend Keepers: 1
Militia Officers: 7
Monks, Monastic: 3
Monks, Civic: 2
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 3
Military Officers: 3
Cottage Industries
Brewers: 2
Comfort Services: 3
Enchanters: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 2
Quilters: 1
Seamsters: 5
Spinners: 2
Tinker: 1
Weaver: 2
Artists
Bards: 1
Dancers: 1
Musicians: 2
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 2
Canners: 2
Cheesmakers: 3
Millers: 1
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 1
257 of Qîn-dayê Bî's population work within a Foundational Occupation.
20 work in Agriculture
54 work as Craftsmen
20 work as Merchants
39 work as Service Workers
26 work as General Laborers
7 work as Skilled Laborers
42 work as Civil Servants
26 work in Cottage Industries
10 work as Artists
13 work in Produce Industries
612 of Qîn-dayê Bî's population do not work in a formal occupation, but do contribute to the local economy. 45 (5%) are noncontributers.
Points of Interest
Qîn-dayê Bî is accessed from a nearby river via an intricate series of locks.
POI
History
In time immemorial, reportedly some time during the late 2nd century a local hero by the name of solved a major long term problem plaguing the town. was immortalized in song for this deed.